source-gamepanel/apps/daemon/src/game/cs2.rs

167 lines
4.8 KiB
Rust

use anyhow::Result;
use tracing::info;
use super::rcon::RconClient;
/// Player information from CS2 RCON.
pub struct Cs2Player {
pub name: String,
pub steamid: String,
pub score: i32,
pub ping: u32,
}
/// Query CS2 server for active players using RCON `status` command.
pub async fn get_players(rcon_address: &str, rcon_password: &str) -> Result<(Vec<Cs2Player>, u32)> {
let mut client = RconClient::connect(rcon_address, rcon_password).await?;
let response = client.command("status").await?;
let (players, max) = parse_status_response(&response);
info!(
count = players.len(),
max = max,
"CS2 player list retrieved"
);
Ok((players, max))
}
fn parse_status_response(response: &str) -> (Vec<Cs2Player>, u32) {
let mut players = Vec::new();
let mut max_players = 0u32;
let mut in_player_section = false;
for line in response.lines() {
let trimmed = line.trim();
// Parse max players from status line variants:
// "players : X humans, Y bots (Z/M max)"
// "players : X humans, Y bots (Z max)"
if trimmed.starts_with("players") {
if let Some(parsed_max) = parse_max_players_from_line(trimmed) {
max_players = parsed_max;
}
}
if trimmed.contains("---------players--------") || trimmed.starts_with("# userid") {
in_player_section = true;
continue;
}
if in_player_section && (trimmed == "#end" || trimmed.starts_with("---------")) {
in_player_section = false;
continue;
}
// Parse player lines for both old and current CS2 status formats.
if in_player_section {
if let Some((name, steamid)) = parse_player_line(trimmed) {
players.push(Cs2Player {
name,
steamid,
score: 0,
ping: 0,
});
}
}
}
(players, max_players)
}
fn parse_max_players_from_line(line: &str) -> Option<u32> {
let start = line.find('(')?;
let end = line[start + 1..].find(')')? + start + 1;
let inside = &line[start + 1..end];
inside
.split(|c: char| !c.is_ascii_digit())
.filter(|s| !s.is_empty())
.filter_map(|s| s.parse::<u32>().ok())
.max()
}
fn parse_player_line(line: &str) -> Option<(String, String)> {
// Skip table/header rows.
if line.is_empty()
|| line.starts_with("id ")
|| line.contains("userid")
|| line.contains("steamid")
|| line.contains("adr name")
{
return None;
}
// Legacy format: # 2 "Player" STEAM_...
if let Some(quote_start) = line.find('"') {
let quote_end = line[quote_start + 1..].find('"')? + quote_start + 1;
let name = line[quote_start + 1..quote_end].trim().to_string();
if name.is_empty() {
return None;
}
let rest = line[quote_end + 1..].trim();
let steamid = rest.split_whitespace().next()?.to_string();
if steamid.is_empty() {
return None;
}
return Some((name, steamid));
}
// Current CS2 format: ... 'PlayerName'
let quote_end = line.rfind('\'')?;
let before_end = &line[..quote_end];
let quote_start = before_end.rfind('\'')?;
if quote_start >= quote_end {
return None;
}
let name = line[quote_start + 1..quote_end].trim().to_string();
if name.is_empty() {
return None;
}
// New status output does not include steamid in player rows.
Some((name, String::new()))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_parse_status_basic() {
let response = r#"hostname: Test Server
version : 2.0.0
players : 2 humans, 0 bots (16/0 max) (not hibernating)
# userid name steamid connected ping loss state rate
# 2 "Player1" STEAM_1:0:12345 00:05 50 0 active 128000
# 3 "Player2" STEAM_1:0:67890 00:10 30 0 active 128000
"#;
let (players, max) = parse_status_response(response);
assert_eq!(max, 16);
assert_eq!(players.len(), 2);
}
#[test]
fn test_parse_status_current_cs2_format() {
let response = r#"Server: Running [0.0.0.0:27015]
players : 1 humans, 2 bots (0 max) (not hibernating) (unreserved)
---------players--------
id time ping loss state rate adr name
65535 [NoChan] 0 0 challenging 0unknown ''
1 BOT 0 0 active 0 'Rezan'
2 00:21 11 0 active 786432 212.154.6.153:57008 'hibna'
3 BOT 0 0 active 0 'Squad'
#end
"#;
let (players, max) = parse_status_response(response);
assert_eq!(max, 0);
assert_eq!(players.len(), 3);
assert_eq!(players[0].name, "Rezan");
assert_eq!(players[1].name, "hibna");
assert_eq!(players[2].name, "Squad");
}
}