Add panel feature updates across API, daemon, and web
This commit is contained in:
@@ -0,0 +1,201 @@
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import { CdnClient, CdnError, type FileInfo } from '@source/cdn';
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import { AppError } from './errors.js';
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const DEFAULT_PLUGIN_BUCKET = 'gamepanel-plugin-artifacts';
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const DEFAULT_ARTIFACT_ACCESS_TTL_SECONDS = 900;
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const ARTIFACT_POINTER_PREFIX = 'cdn://file/';
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let cachedClient: CdnClient | null = null;
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let cachedFingerprint: string | null = null;
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function envValue(name: string): string | null {
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const value = process.env[name];
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if (!value) return null;
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const trimmed = value.trim();
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return trimmed.length > 0 ? trimmed : null;
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}
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function getCdnConfig(): { baseUrl: string; apiKey: string } | null {
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const baseUrl = envValue('CDN_BASE_URL');
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const apiKey = envValue('CDN_API_KEY');
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if (!baseUrl || !apiKey) return null;
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return { baseUrl, apiKey };
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}
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function getArtifactAccessTtlSeconds(): number {
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const raw = Number(process.env.CDN_PLUGIN_ARTIFACT_TTL_SECONDS ?? DEFAULT_ARTIFACT_ACCESS_TTL_SECONDS);
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if (!Number.isFinite(raw) || raw <= 0) return DEFAULT_ARTIFACT_ACCESS_TTL_SECONDS;
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return Math.floor(raw);
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}
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function getOrCreateClient(): CdnClient | null {
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const config = getCdnConfig();
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if (!config) return null;
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const fingerprint = `${config.baseUrl}::${config.apiKey}`;
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if (cachedClient && cachedFingerprint === fingerprint) return cachedClient;
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cachedClient = new CdnClient({
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baseUrl: config.baseUrl,
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apiKey: config.apiKey,
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timeoutMs: 45_000,
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retry: {
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retries: 2,
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retryDelayMs: 250,
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maxRetryDelayMs: 2_000,
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},
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});
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cachedFingerprint = fingerprint;
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return cachedClient;
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}
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function requireClient(): CdnClient {
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const client = getOrCreateClient();
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if (!client) {
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throw new AppError(
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500,
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'CDN configuration is missing. Set CDN_BASE_URL and CDN_API_KEY.',
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'CDN_NOT_CONFIGURED',
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);
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}
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return client;
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}
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function toCdnAppError(error: unknown, fallbackMessage: string, fallbackCode: string): AppError {
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if (error instanceof AppError) return error;
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if (error instanceof CdnError) {
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return new AppError(502, `CDN error: ${error.message}`, fallbackCode);
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}
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return new AppError(502, fallbackMessage, fallbackCode);
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}
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export function getPluginBucketName(): string {
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return envValue('CDN_PLUGIN_BUCKET') ?? DEFAULT_PLUGIN_BUCKET;
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}
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export async function ensurePrivatePluginBucket(): Promise<string> {
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const client = requireClient();
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const bucketName = getPluginBucketName();
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try {
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const bucket = await client.getBucket(bucketName);
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if (bucket.isPublic) {
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await client.updateBucket(bucketName, { isPublic: false });
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}
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return bucketName;
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} catch (error) {
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if (error instanceof CdnError && error.statusCode === 404) {
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try {
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await client.createBucket(bucketName, {
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description: 'GamePanel plugin artifacts',
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isPublic: false,
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});
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return bucketName;
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} catch (createError) {
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throw toCdnAppError(
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createError,
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'Failed to create CDN plugin bucket',
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'CDN_BUCKET_CREATE_FAILED',
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);
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}
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}
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throw toCdnAppError(
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error,
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'Failed to fetch CDN plugin bucket',
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'CDN_BUCKET_READ_FAILED',
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);
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}
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}
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export function buildCdnArtifactPointer(fileId: string): string {
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return `${ARTIFACT_POINTER_PREFIX}${fileId}`;
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}
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export function parseCdnArtifactPointer(value: string): string | null {
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const trimmed = value.trim();
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if (!trimmed) return null;
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if (trimmed.startsWith(ARTIFACT_POINTER_PREFIX)) {
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const id = trimmed.slice(ARTIFACT_POINTER_PREFIX.length).trim();
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return id.length > 0 ? id : null;
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}
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try {
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const parsed = new URL(trimmed);
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if (parsed.protocol === 'cdn:' && parsed.hostname === 'file') {
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const candidate = parsed.pathname.replace(/^\/+/, '').trim();
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return candidate.length > 0 ? candidate : null;
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}
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} catch {
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return null;
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}
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return null;
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}
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export async function uploadPluginArtifact(
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content: Uint8Array,
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filename: string,
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metadata: Record<string, unknown> = {},
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): Promise<{ bucket: string; file: FileInfo; artifactPointer: string }> {
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const client = requireClient();
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const bucket = await ensurePrivatePluginBucket();
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try {
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const file = await client.upload(content, {
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bucket,
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filename,
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metadata,
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});
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return {
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bucket,
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file,
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artifactPointer: buildCdnArtifactPointer(file.id),
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};
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} catch (error) {
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throw toCdnAppError(error, 'Failed to upload artifact to CDN', 'CDN_UPLOAD_FAILED');
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}
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}
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export async function resolveArtifactDownloadUrl(artifactUrl: string): Promise<string> {
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const fileId = parseCdnArtifactPointer(artifactUrl);
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if (!fileId) return artifactUrl;
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const client = requireClient();
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const config = getCdnConfig();
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const ttl = getArtifactAccessTtlSeconds();
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try {
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const access = await client.getFileAccessUrl(fileId, ttl);
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if (!access.url || typeof access.url !== 'string') {
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throw new AppError(502, 'CDN access URL is empty', 'CDN_ACCESS_URL_EMPTY');
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}
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const resolvedUrl = access.url.trim();
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if (!resolvedUrl) {
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throw new AppError(502, 'CDN access URL is empty', 'CDN_ACCESS_URL_EMPTY');
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}
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if (/^https?:\/\//i.test(resolvedUrl)) {
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return resolvedUrl;
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}
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if (!config) {
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throw new AppError(
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500,
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'CDN configuration is missing. Set CDN_BASE_URL and CDN_API_KEY.',
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'CDN_NOT_CONFIGURED',
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);
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}
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return new URL(resolvedUrl, config.baseUrl).toString();
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} catch (error) {
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throw toCdnAppError(
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error,
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'Failed to get temporary CDN access URL',
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'CDN_ACCESS_URL_FAILED',
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);
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}
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}
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@@ -0,0 +1,178 @@
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import {
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daemonReadFile,
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daemonWriteFile,
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type DaemonNodeConnection,
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} from './daemon.js';
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export const CS2_SERVER_CFG_PATH = 'game/csgo/cfg/server.cfg';
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export const CS2_PERSISTED_SERVER_CFG_PATH = 'game/csgo/cfg/.sourcegamepanel-server.cfg';
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export const CS2_PERSISTED_SERVER_CFG_FILE = '.sourcegamepanel-server.cfg';
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const LEGACY_IMAGE_CS2_SERVER_CFG = `// Server Defaults
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hostname "GamePanel CS2 Server" // Set server hostname
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sv_cheats 0 // Enable or disable cheats
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sv_hibernate_when_empty 0 // Disable server hibernation
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// Passwords
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rcon_password "" // Set rcon password
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sv_password "" // Set server password
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// CSTV
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sv_hibernate_postgame_delay 30 // Delay server hibernation after all clients disconnect
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tv_allow_camera_man 1 // Auto director allows spectators to become camera man
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tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
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tv_autorecord 0 // Automatically records all games as CSTV demos: 0=off, 1=on.
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tv_chatgroupsize 0 // Set the default chat group size
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tv_chattimelimit 8 // Limits spectators to chat only every n seconds
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tv_debug 0 // CSTV debug info.
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tv_delay 0 // CSTV broadcast delay in seconds
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tv_delaymapchange 1 // Delays map change until broadcast is complete
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tv_deltacache 2 // Enable delta entity bit stream cache
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tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
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tv_enable 0 // Activates CSTV on server: 0=off, 1=on.
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tv_maxclients 10 // Maximum client number on CSTV server.
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tv_maxrate 0 // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
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tv_name "GamePanel CS2 Server CSTV" // CSTV host name
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tv_overridemaster 0 // Overrides the CSTV master root address.
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tv_port 27020 // Host SourceTV port
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tv_password "changeme" // CSTV password for clients
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tv_relaypassword "changeme" // CSTV password for relay proxies
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tv_relayvoice 1 // Relay voice data: 0=off, 1=on
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tv_timeout 60 // CSTV connection timeout in seconds.
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tv_title "GamePanel CS2 Server CSTV" // Set title for CSTV spectator UI
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tv_transmitall 1 // Transmit all entities (not only director view)
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// Logs
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log on // Turns logging 'on' or 'off', defaults to 'on'
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mp_logmoney 0 // Turns money logging on/off: 0=off, 1=on
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mp_logdetail 0 // Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all
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mp_logdetail_items 0 // Turns item logging on/off: 0=off, 1=on
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`;
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export const DEFAULT_CS2_SERVER_CFG = `// ============================================
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// CS2 Server Config
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// ============================================
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// ---- Sunucu Bilgileri ----
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hostname "SourceGamePanel CS2 Server"
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sv_password ""
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rcon_password "changeme"
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sv_cheats 0
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// ---- Topluluk Sunucu Gorunurlugu ----
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sv_region 3
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sv_tags "competitive,community"
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sv_lan 0
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sv_steamgroup ""
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sv_steamgroup_exclusive 0
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// ---- Performans ----
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sv_maxrate 0
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sv_minrate 64000
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sv_max_queries_sec 5
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sv_max_queries_window 30
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sv_parallel_sendsnapshot 1
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net_maxroutable 1200
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// ---- Baglanti ----
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sv_maxclients 16
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sv_timeout 60
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// ---- GOTV (Tamamen Kapali) ----
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tv_enable 0
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tv_autorecord 0
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tv_delay 0
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tv_maxclients 0
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tv_port 0
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// ---- Loglama ----
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log on
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mp_logmoney 0
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mp_logdetail 0
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mp_logdetail_items 0
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sv_logfile 1
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// ---- Genel Oyun Ayarlari ----
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mp_autokick 0
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sv_allow_votes 0
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sv_alltalk 0
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sv_deadtalk 1
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sv_voiceenable 1
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`;
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function normalizePath(path: string): string {
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const normalized = path
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.trim()
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.replace(/\\/g, '/')
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.replace(/^\/+/, '')
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.replace(/\/{2,}/g, '/');
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return normalized;
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}
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function isMissingFileError(error: unknown): boolean {
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const message = error instanceof Error ? error.message : String(error);
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return (
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message.includes('No such file or directory') ||
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message.includes('Server responded with NOT_FOUND') ||
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message.includes('status code 404')
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);
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}
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function normalizeComparableContent(content: string): string {
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return content.replace(/\r\n/g, '\n').trim();
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}
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export function isManagedCs2ServerConfigPath(gameSlug: string, path: string): boolean {
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return (
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gameSlug.trim().toLowerCase() === 'cs2' &&
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normalizePath(path) === CS2_SERVER_CFG_PATH
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);
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}
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export async function readManagedCs2ServerConfig(
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node: DaemonNodeConnection,
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serverUuid: string,
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): Promise<string> {
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try {
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const persisted = await daemonReadFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH);
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return persisted.data.toString('utf8');
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} catch (error) {
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if (!isMissingFileError(error)) throw error;
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}
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try {
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const current = await daemonReadFile(node, serverUuid, CS2_SERVER_CFG_PATH);
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const content = current.data.toString('utf8');
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const nextContent =
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normalizeComparableContent(content) === normalizeComparableContent(LEGACY_IMAGE_CS2_SERVER_CFG)
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? DEFAULT_CS2_SERVER_CFG
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: content;
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await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, nextContent);
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return nextContent;
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} catch (error) {
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if (!isMissingFileError(error)) throw error;
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}
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await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, DEFAULT_CS2_SERVER_CFG);
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return DEFAULT_CS2_SERVER_CFG;
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}
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export async function writeManagedCs2ServerConfig(
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node: DaemonNodeConnection,
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serverUuid: string,
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content: string | Buffer,
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): Promise<void> {
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await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, content);
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await daemonWriteFile(node, serverUuid, CS2_SERVER_CFG_PATH, content);
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}
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export async function reapplyManagedCs2ServerConfig(
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node: DaemonNodeConnection,
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serverUuid: string,
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): Promise<void> {
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const content = await readManagedCs2ServerConfig(node, serverUuid);
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await daemonWriteFile(node, serverUuid, CS2_SERVER_CFG_PATH, content);
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}
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+157
-3
@@ -27,11 +27,31 @@ export interface DaemonCreateServerRequest {
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install_plugin_urls: string[];
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}
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export interface DaemonUpdateServerRequest {
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uuid: string;
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docker_image: string;
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memory_limit: number;
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disk_limit: number;
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cpu_limit: number;
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startup_command: string;
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environment: Record<string, string>;
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ports: DaemonPortMapping[];
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}
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interface DaemonServerResponse {
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uuid: string;
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status: string;
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}
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interface DaemonManagedDatabaseCredentialsRaw {
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database_name: string;
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username: string;
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password: string;
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host: string;
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port: number;
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phpmyadmin_url: string;
|
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}
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interface DaemonNodeStatusRaw {
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version: string;
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is_healthy: boolean;
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@@ -124,6 +144,15 @@ export interface DaemonBackupResponse {
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success: boolean;
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||||
}
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||||
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||||
export interface DaemonManagedDatabaseCredentials {
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databaseName: string;
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||||
username: string;
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||||
password: string;
|
||||
host: string;
|
||||
port: number;
|
||||
phpMyAdminUrl: string | null;
|
||||
}
|
||||
|
||||
export interface DaemonNodeStatus {
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version: string;
|
||||
isHealthy: boolean;
|
||||
@@ -156,11 +185,31 @@ interface DaemonServiceClient extends grpc.Client {
|
||||
metadata: grpc.Metadata,
|
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callback: UnaryCallback<DaemonServerResponse>,
|
||||
): void;
|
||||
updateServer(
|
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request: DaemonUpdateServerRequest,
|
||||
metadata: grpc.Metadata,
|
||||
callback: UnaryCallback<DaemonServerResponse>,
|
||||
): void;
|
||||
deleteServer(
|
||||
request: { uuid: string },
|
||||
metadata: grpc.Metadata,
|
||||
callback: UnaryCallback<EmptyResponse>,
|
||||
): void;
|
||||
createDatabase(
|
||||
request: { server_uuid: string; name: string; password?: string },
|
||||
metadata: grpc.Metadata,
|
||||
callback: UnaryCallback<DaemonManagedDatabaseCredentialsRaw>,
|
||||
): void;
|
||||
updateDatabasePassword(
|
||||
request: { username: string; password: string },
|
||||
metadata: grpc.Metadata,
|
||||
callback: UnaryCallback<EmptyResponse>,
|
||||
): void;
|
||||
deleteDatabase(
|
||||
request: { database_name: string; username: string },
|
||||
metadata: grpc.Metadata,
|
||||
callback: UnaryCallback<EmptyResponse>,
|
||||
): void;
|
||||
setPowerState(
|
||||
request: { uuid: string; action: number },
|
||||
metadata: grpc.Metadata,
|
||||
@@ -388,6 +437,12 @@ function toBuffer(data: Uint8Array | Buffer): Buffer {
|
||||
|
||||
const DEFAULT_CONNECT_TIMEOUT_MS = 8_000;
|
||||
const DEFAULT_RPC_TIMEOUT_MS = 20_000;
|
||||
const POWER_RPC_TIMEOUT_MS = 45_000;
|
||||
|
||||
interface DaemonRequestTimeoutOptions {
|
||||
connectTimeoutMs?: number;
|
||||
rpcTimeoutMs?: number;
|
||||
}
|
||||
|
||||
export async function daemonGetNodeStatus(
|
||||
node: DaemonNodeConnection,
|
||||
@@ -464,6 +519,104 @@ export async function daemonDeleteServer(
|
||||
}
|
||||
}
|
||||
|
||||
export async function daemonUpdateServer(
|
||||
node: DaemonNodeConnection,
|
||||
request: DaemonUpdateServerRequest,
|
||||
): Promise<DaemonServerResponse> {
|
||||
const client = createClient(node);
|
||||
try {
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
return await callUnary<DaemonServerResponse>(
|
||||
(callback) => client.updateServer(request, getMetadata(node.daemonToken), callback),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
);
|
||||
} finally {
|
||||
client.close();
|
||||
}
|
||||
}
|
||||
|
||||
export async function daemonCreateDatabase(
|
||||
node: DaemonNodeConnection,
|
||||
request: { serverUuid: string; name: string; password?: string },
|
||||
): Promise<DaemonManagedDatabaseCredentials> {
|
||||
const client = createClient(node);
|
||||
try {
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
const response = await callUnary<DaemonManagedDatabaseCredentialsRaw>(
|
||||
(callback) =>
|
||||
client.createDatabase(
|
||||
{
|
||||
server_uuid: request.serverUuid,
|
||||
name: request.name,
|
||||
password: request.password ?? '',
|
||||
},
|
||||
getMetadata(node.daemonToken),
|
||||
callback,
|
||||
),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
);
|
||||
|
||||
return {
|
||||
databaseName: response.database_name,
|
||||
username: response.username,
|
||||
password: response.password,
|
||||
host: response.host,
|
||||
port: Number(response.port),
|
||||
phpMyAdminUrl: response.phpmyadmin_url.trim() ? response.phpmyadmin_url : null,
|
||||
};
|
||||
} finally {
|
||||
client.close();
|
||||
}
|
||||
}
|
||||
|
||||
export async function daemonUpdateDatabasePassword(
|
||||
node: DaemonNodeConnection,
|
||||
request: { username: string; password: string },
|
||||
): Promise<void> {
|
||||
const client = createClient(node);
|
||||
try {
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
await callUnary<EmptyResponse>(
|
||||
(callback) =>
|
||||
client.updateDatabasePassword(
|
||||
{
|
||||
username: request.username,
|
||||
password: request.password,
|
||||
},
|
||||
getMetadata(node.daemonToken),
|
||||
callback,
|
||||
),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
);
|
||||
} finally {
|
||||
client.close();
|
||||
}
|
||||
}
|
||||
|
||||
export async function daemonDeleteDatabase(
|
||||
node: DaemonNodeConnection,
|
||||
request: { databaseName: string; username: string },
|
||||
): Promise<void> {
|
||||
const client = createClient(node);
|
||||
try {
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
await callUnary<EmptyResponse>(
|
||||
(callback) =>
|
||||
client.deleteDatabase(
|
||||
{
|
||||
database_name: request.databaseName,
|
||||
username: request.username,
|
||||
},
|
||||
getMetadata(node.daemonToken),
|
||||
callback,
|
||||
),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
);
|
||||
} finally {
|
||||
client.close();
|
||||
}
|
||||
}
|
||||
|
||||
export async function daemonSetPowerState(
|
||||
node: DaemonNodeConnection,
|
||||
serverUuid: string,
|
||||
@@ -474,7 +627,7 @@ export async function daemonSetPowerState(
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
await callUnary<EmptyResponse>(
|
||||
(callback) => client.setPowerState({ uuid: serverUuid, action: POWER_ACTIONS[action] }, getMetadata(node.daemonToken), callback),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
POWER_RPC_TIMEOUT_MS,
|
||||
);
|
||||
} finally {
|
||||
client.close();
|
||||
@@ -484,13 +637,14 @@ export async function daemonSetPowerState(
|
||||
export async function daemonGetServerStatus(
|
||||
node: DaemonNodeConnection,
|
||||
serverUuid: string,
|
||||
timeouts: DaemonRequestTimeoutOptions = {},
|
||||
): Promise<DaemonStatusResponse> {
|
||||
const client = createClient(node);
|
||||
try {
|
||||
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
await waitForReady(client, timeouts.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS);
|
||||
return await callUnary<DaemonStatusResponse>(
|
||||
(callback) => client.getServerStatus({ uuid: serverUuid }, getMetadata(node.daemonToken), callback),
|
||||
DEFAULT_RPC_TIMEOUT_MS,
|
||||
timeouts.rpcTimeoutMs ?? DEFAULT_RPC_TIMEOUT_MS,
|
||||
);
|
||||
} finally {
|
||||
client.close();
|
||||
|
||||
@@ -10,6 +10,7 @@ import type {
|
||||
ServerAutomationGitHubReleaseExtractAction,
|
||||
ServerAutomationHttpDirectoryExtractAction,
|
||||
ServerAutomationInsertBeforeLineAction,
|
||||
ServerAutomationWriteFileAction,
|
||||
} from '@source/shared';
|
||||
import {
|
||||
daemonReadFile,
|
||||
@@ -17,6 +18,11 @@ import {
|
||||
daemonWriteFile,
|
||||
type DaemonNodeConnection,
|
||||
} from './daemon.js';
|
||||
import {
|
||||
CS2_PERSISTED_SERVER_CFG_PATH,
|
||||
CS2_SERVER_CFG_PATH,
|
||||
DEFAULT_CS2_SERVER_CFG,
|
||||
} from './cs2-server-config.js';
|
||||
|
||||
const DEFAULT_RELEASE_MAX_BYTES = 256 * 1024 * 1024;
|
||||
const DEFAULT_DOWNLOAD_TIMEOUT_MS = 120_000;
|
||||
@@ -26,7 +32,6 @@ const CS2_GAMEINFO_METAMOD_LINE = '\t\t\tGame csgo/addons/metamod';
|
||||
const CS2_GAMEINFO_INSERT_BEFORE_PATTERN = '^\\s*Game\\s+csgo\\s*$';
|
||||
const CS2_GAMEINFO_EXISTS_PATTERN = '^\\s*Game\\s+csgo/addons/metamod\\s*$';
|
||||
const CS2_GAMEINFO_INSERT_ACTION_ID = 'ensure-cs2-metamod-gameinfo-entry';
|
||||
|
||||
const DEFAULT_CS2_GAMEINFO_INSERT_ACTION: ServerAutomationInsertBeforeLineAction = {
|
||||
id: CS2_GAMEINFO_INSERT_ACTION_ID,
|
||||
type: 'insert_before_line',
|
||||
@@ -37,8 +42,33 @@ const DEFAULT_CS2_GAMEINFO_INSERT_ACTION: ServerAutomationInsertBeforeLineAction
|
||||
skipIfExists: true,
|
||||
};
|
||||
|
||||
const DEFAULT_CS2_SERVER_CONFIG_ACTION: ServerAutomationWriteFileAction = {
|
||||
id: 'write-cs2-default-server-config',
|
||||
type: 'write_file',
|
||||
path: `/${CS2_SERVER_CFG_PATH}`,
|
||||
data: DEFAULT_CS2_SERVER_CFG,
|
||||
};
|
||||
|
||||
const DEFAULT_CS2_SERVER_CONFIG_SHADOW_ACTION: ServerAutomationWriteFileAction = {
|
||||
id: 'write-cs2-persisted-server-config',
|
||||
type: 'write_file',
|
||||
path: `/${CS2_PERSISTED_SERVER_CFG_PATH}`,
|
||||
data: DEFAULT_CS2_SERVER_CFG,
|
||||
};
|
||||
|
||||
const DEFAULT_GAME_AUTOMATION_RULES: Record<string, GameAutomationRule[]> = {
|
||||
cs2: [
|
||||
{
|
||||
id: 'cs2-write-default-server-config',
|
||||
event: 'server.install.completed',
|
||||
enabled: true,
|
||||
runOncePerServer: true,
|
||||
continueOnError: false,
|
||||
actions: [
|
||||
{ ...DEFAULT_CS2_SERVER_CONFIG_ACTION },
|
||||
{ ...DEFAULT_CS2_SERVER_CONFIG_SHADOW_ACTION },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'cs2-install-latest-metamod',
|
||||
event: 'server.install.completed',
|
||||
@@ -147,6 +177,16 @@ function normalizeWorkflow(
|
||||
): GameAutomationRule {
|
||||
if (gameSlug.toLowerCase() !== 'cs2') return workflow;
|
||||
|
||||
if (workflow.id === 'cs2-write-default-server-config') {
|
||||
return {
|
||||
...workflow,
|
||||
actions: [
|
||||
{ ...DEFAULT_CS2_SERVER_CONFIG_ACTION },
|
||||
{ ...DEFAULT_CS2_SERVER_CONFIG_SHADOW_ACTION },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
if (workflow.id === 'cs2-install-latest-counterstrikesharp-runtime') {
|
||||
const normalizedActions = workflow.actions.map((action) => {
|
||||
if (action.type !== 'github_release_extract') return action;
|
||||
|
||||
Reference in New Issue
Block a user